As UX designers, we always focus on what’s best for Mobile App users. But sometimes we forget that our products should be accessible to ALL our users. Our Head of Design, Damien, explains how to embrace accessibility with open arms.
Recently I've been championing accessibility within the Sugar Rush team. From previous digital transformation projects, when designing and developing Mobile Apps, I've learn't a huge amount on the best ways to approach building a product to meet accessibility guidelines. The important thing to remember is achieving accessibility isn't exactly as straightforward as compliant or not compliant. There are various shades of grey in terms of meeting compliance and when a product is live it's also really important that you continually check and re-check your product to see if code or content changes might cause issues.
But first, let's remind ourselves why we need to do any of this in the first place....
Be it as several as a chronic illness, a broken arm or even as simple as trying to order a taxi with one hand whilst carrying bags of shopping. We all will experience impairment when using a product. The later example is referred to as situational or temporary impairment.
When users aren't able to complete a task easily they get frustrated, they don't blame their impairment, they blame the product they're using for not being able to accommodate for it!
So there are 4 types of impairment:
As mentioned above situational impairment, here are some examples:
So, now we know what impairment is, what codes are there to work to for it?
The benchmark for all accessibility is meeting WCAG 2.0 Compliance:
There are a number of tools out there to help you build accessible products.
Screenreaders:
Browser-Based Testing:
Keyboard Testing:
Human Testing:
Remember... It's not a simple tick-box exercise. When you've made your website or app accessible, a single update or CMS change can invalidate an entire system.
It’s a continued process of testing/re-testing... I'm afraid!